#include <DrawingMaterial.hpp>

Drawing::Material::~Material()
{}

Drawing::Material::Material(std::string name) : Modeling::Material(name)
{}

Drawing::Map* Drawing::Material::getDiffuseMap()
{
	return (Drawing::Map*)this->diffuseMap;
}

Drawing::Map* Drawing::Material::enableDiffuseMap()
{
	if (this->diffuseMap == NULL)
		this->diffuseMap = new Drawing::Map();

	return this->getDiffuseMap();
}
